#include <command_sender.h>
◆ CommandSenderBase()
◆ getMsg()
◆ sendCommand()
Reimplemented in rm_common::CameraSwitchCommandSender, rm_common::CardCommandSender, rm_common::HeaderStampCommandSenderBase< MsgType >, rm_common::HeaderStampCommandSenderBase< geometry_msgs::TwistStamped >, rm_common::JointPositionBinaryCommandSender, rm_common::ShooterCommandSender, rm_common::TimeStampCommandSenderBase< MsgType >, rm_common::TimeStampCommandSenderBase< rm_msgs::ChassisCmd >, rm_common::TimeStampCommandSenderBase< rm_msgs::GimbalCmd >, rm_common::TimeStampCommandSenderBase< rm_msgs::MultiDofCmd >, and rm_common::TimeStampCommandSenderBase< rm_msgs::ShootCmd >.
◆ setMode()
◆ setZero()
Implemented in rm_common::BalanceCommandSender, rm_common::CameraSwitchCommandSender, rm_common::CardCommandSender, rm_common::ChassisCommandSender, rm_common::GimbalCommandSender, rm_common::JointPointCommandSender, rm_common::JointPositionBinaryCommandSender, rm_common::LegCommandSender, rm_common::MultiDofCommandSender, rm_common::ShooterCommandSender, rm_common::Vel2DCommandSender, and rm_common::Vel3DCommandSender.
◆ updateCapacityData()
◆ updateGameRobotStatus()
◆ updateGameStatus()
◆ updatePowerHeatData()
◆ msg_
◆ pub_
◆ queue_size_
◆ topic_
The documentation for this class was generated from the following file: